About This Content "Oh lovely. Bit of rain to really make the journey special.” Something is not right in the town of Stromdorf, the new DLC for Vermintide. A courier carrying important news has disappeared, and the Skaven seem once again to be plotting something sinister.Make your way across the roaming hills outside of Stromdorf in The Courier, in search of the missing courier and the information he carries. Continue your journey in Reaching Out by venturing in to Stromdorf, a city with a history of fantastically brewed beer and never-ending rain, and take the Skaven head-on. In this DLC, you will also get the Executioner’s Sword, a mighty two-handed sword for Markus Kruber to slice off multiple skulls at once with. Whatever foul deeds the Skaven are planning, it is up to our heroes to stop them!Key Features:New Map: The Courier - Somewhere among these beautiful green hills is the missing courier, and hopefully our heroes aren’t too late New Map: Reaching Out - The heavens are constantly stormy over the town of Stromdorf, but that doesn’t stop our heroes from treading through the muddy streets to battle the Skaven up closeNew Weapon: Executioner’s Sword - Markus Kruber is eager to wield this massive two-handed sword that can behead multiple Skaven at once. This weapon can only drop on levels included in the Stromdorf DLC5 New Achievements - Time to challenge yourself with 5 new achievements 7aa9394dea Title: Warhammer: End Times - Vermintide StromdorfGenre: Action, IndieDeveloper:FatsharkPublisher:FatsharkFranchise:WarhammerRelease Date: 4 May, 2017 Warhammer: End Times - Vermintide Stromdorf Download For Pc [Keygen] warhammer end times - vermintide stromdorf steam key. warhammer end times - vermintide stromdorf. warhammer end times - vermintide stromdorf key Certainly a welcome addition to this amazing game, but it still leaves me wanting for more impactful game mechanics, enemies, and variations that'll help keep the game fresh past level 30. This certainly helps.. While a smaller expansion than the previous paid-DLC's Stromdorf is still a welcomed add on.. Pretty fine DLC, which worth its money. Here you may find sunny fields, rainy city streets, stormy shores and foggy weather. Moreover, you will encounter almost all kind of environments which were in the original pack of missions or previous DLCs: open shiny landscape as in Karak Azgaraz, gloomy dungeon (with the torch!) from the Drachenfels and an urban part from the original game: marketplatz, and a graveyard (with barrel throwing). Furthermore you may even find the Inn with the music from the Mitterfruhl event.Oh, and of course, achievements, new dialogues, one new(?) weapon for the soldier and long-awaited killable boss .EDIT: In some sort it's an experimental DLC, with its pros and cons, where developers combined everything that already was in game and implemented some new things, such as: wide opened hilly terrain (but unfortunately you will be saddened by frequent invisible walls), a tall tower (from which you can jump, and where bots like to get stuck), a lot of twisted backstreets, applying of the barrel to destroy the obscruction for the tome , the boss fight itself and the new weapon (although it looks like the same two-handed sword, it is, by far, the most powerful DLC weapon Fatshark has ever made, which has x5 headshot multiplier, infinite targets, which makes this weapon an insane killing machine, and, of course, the new headshot sound! No wonder if it would be nerfed). All in all, this experiment worth a try.. While a smaller expansion than the previous paid-DLC's Stromdorf is still a welcomed add on.. This expansion really feels like a step back in quality, especially after the homerun of Karak Azgaraz. I wouldn't bother purchasing this DLC unless you already have all of the others and are the person who hosts games for your group of friends.Pros:- The maps are pretty.Cons:- If you play with any bots, the new maps are downright broken. Bots frequently get stuck, path poorly, fall to their death, or stand around and watch you die. They're also largely incapable of handling the mechanics of the boss fight.- The voice acting and writing has gone a tad off the rails. Most notably, Lohner's accent is distractingly different (the inn-keeper and map narrator). Some of Kerillian's lines also sound like she's using a slightly different accent, but it's subtle enough that I probably wouldn't be bothered were it not for Lohner. One of Kruber's new snippets of dialogue suggests he can read, even though he makes it clear in vanilla that he is quite illiterate (which makes more sense, given he was an uneducated farmboy turned enlisted man in a medieval setting). The writing and voice acting in this game has actually been one of my favorite parts, so it saddens me to see its quality decline in any way.- The level design for the new maps is pretty poor. They rely VERY heavily on invisible walls to pen you in. All of the other outdoor maps in the game, whether vanilla or DLC, just do a much better job of incorporating the map boundaries into the visual design of the level. I like that they're attempting to mix things up with the boss fight. It's just unfortunate that the fight isn't that interesting or difficult (unless you play with bots, in which case you'll probably be soloing the encounter).. Certainly a welcome addition to this amazing game, but it still leaves me wanting for more impactful game mechanics, enemies, and variations that'll help keep the game fresh past level 30. This certainly helps.. A hesitant recommendation. Wait until this goes on sale before you buy it. Why? I finished both maps within an hour, and there is only one new weapon available, a weapon that isn't particularly different from the standard greatsword for Kruber, or the Zweihander for Saltzpyre. And having played 200+ hours on console, I can only say that it feels almost identical in gameplay.Castle Drachenfells was a massive expansion with two very large maps and an excellent climatic battle map, full of new art and awesome new weapons. The best expansion by a country mile.Karak Azgaraz is also pretty fantastic. With two large maps and decent climax. The new weapons were only ok though but its almost worth it just for the fantastic new music and the Rangers dialogue. Stromdorf is decent. One largish map and a fairly small one-with a twist absolutely worth lauding-set in a... not too bad new setting. The rain looks ok? To be honest the new maps are rather bland. The fields don't stand out nearly as much as the snowy plains of the mountains, and the city itself is a pale imitation of Ubersreik's grungy glory. Also, its worth noting that Reaching Out is by far the biggest drain on your rig in this game, outclassing even the Garden of Morr and the White Rat for fps drop. I play a comfortable 65 fps on most maps, but find myself dropping down to 43-47 pretty regularly in Stromdorf.The new weapon is a big sword not very different at all from the greatsword, and that is all there is to it. Nothing exciting and honestly dissapointing, imo. We've had new weapons like the Volley Crossbow and the Glaive, so another greatsword is not even worth mentioning.If there was new music, except for one moment in Reaching Out, it wasn't good enough to stand out from the standard soundtrack. I didn't notice.All in all, its fine. New maps always add a little something to a game, even if they aren't very innovative or different from the rest. Worth buying on sale, but otherwise just play it for free with some friends or a generous pubbie.. Pretty fine DLC, which worth its money. Here you may find sunny fields, rainy city streets, stormy shores and foggy weather. Moreover, you will encounter almost all kind of environments which were in the original pack of missions or previous DLCs: open shiny landscape as in Karak Azgaraz, gloomy dungeon (with the torch!) from the Drachenfels and an urban part from the original game: marketplatz, and a graveyard (with barrel throwing). Furthermore you may even find the Inn with the music from the Mitterfruhl event.Oh, and of course, achievements, new dialogues, one new(?) weapon for the soldier and long-awaited killable boss .EDIT: In some sort it's an experimental DLC, with its pros and cons, where developers combined everything that already was in game and implemented some new things, such as: wide opened hilly terrain (but unfortunately you will be saddened by frequent invisible walls), a tall tower (from which you can jump, and where bots like to get stuck), a lot of twisted backstreets, applying of the barrel to destroy the obscruction for the tome , the boss fight itself and the new weapon (although it looks like the same two-handed sword, it is, by far, the most powerful DLC weapon Fatshark has ever made, which has x5 headshot multiplier, infinite targets, which makes this weapon an insane killing machine, and, of course, the new headshot sound! No wonder if it would be nerfed). All in all, this experiment worth a try.. "I APPROVE... sort of"Neutral points:-Lohner (Level Narrator?) took an extra swig of Irish accent before giving his reads for pre-level scripts. Jussayin'-Awkward moment where occasionally you'll hearing Kerillian's voice come from Bardin in-game. I don't know how to feel about this.The Good:-More content. Who doesn't want more variety?-Boss + Boss music. This part of the second map was incredibly well done! Voice work for the boss is fantastic too, though he could use a few more lines other than "KILL THEM!" + "NOW!!!!"-Both maps have Tomes and at least 1 Grim. Have yet to find a second on either map.-New Weapon makes Kruber a little more accessible and appealing to those too unwilling to drop their Trueflight Bow\/Bolt Staff.The Bad:-Both new maps have a few issues. Courier is loaded with spots to kill safely without getting attacked. You can also get stuck in at least 2 locations on this map where you need to die in order to advance the level, specifically at the Signal Tower and also behind the left wall after you escape darkness (don't go looking for a grim there!).-The Courier is far too easy on all difficulties. It's merely a straightforward trek through various environments, most of which already exist in the game. The ending offers no finale. Imagine doing Garden of Morr without having to break the bell, simply walking through, or escaping the Castle Drachenfels halls without any tides. Pretty map, yes, but YAWN!-Given how short the second mission is, they could have added a third map, but I'm being ungrateful.Overall, another great DLC, but definitely inferior to the previous two.. "I APPROVE... sort of"Neutral points:-Lohner (Level Narrator?) took an extra swig of Irish accent before giving his reads for pre-level scripts. Jussayin'-Awkward moment where occasionally you'll hearing Kerillian's voice come from Bardin in-game. I don't know how to feel about this.The Good:-More content. Who doesn't want more variety?-Boss + Boss music. This part of the second map was incredibly well done! Voice work for the boss is fantastic too, though he could use a few more lines other than "KILL THEM!" + "NOW!!!!"-Both maps have Tomes and at least 1 Grim. Have yet to find a second on either map.-New Weapon makes Kruber a little more accessible and appealing to those too unwilling to drop their Trueflight Bow\/Bolt Staff.The Bad:-Both new maps have a few issues. Courier is loaded with spots to kill safely without getting attacked. You can also get stuck in at least 2 locations on this map where you need to die in order to advance the level, specifically at the Signal Tower and also behind the left wall after you escape darkness (don't go looking for a grim there!).-The Courier is far too easy on all difficulties. It's merely a straightforward trek through various environments, most of which already exist in the game. The ending offers no finale. Imagine doing Garden of Morr without having to break the bell, simply walking through, or escaping the Castle Drachenfels halls without any tides. Pretty map, yes, but YAWN!-Given how short the second mission is, they could have added a third map, but I'm being ungrateful.Overall, another great DLC, but definitely inferior to the previous two.
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