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Red Rope: Don't Fall Behind Free Offline

Updated: Mar 10, 2020





















































About This Game Red Rope: Don’t Fall Behind is an allegorical local co-op game: the two protagonists are the archetypal couple, united by a rope that represents their bond.Their link has a double meaning: it surely is a restriction, a promise, a limit to their liberty, but it is also an alliance, a pact, a synergy. Without their link, the rope, they wouldn’t be able to survive the insidious labyrinth in which they move, they would be defenceless facing the macabre presences that torment them, they would be indiscernible from the roaming shadows they themselves sacrifice to strengthen their bond.The labyrinth is a cosmological representation, a mandala, where every area, every enemy, every value and every geometry has an intentional symbolic placement.What the players have to face is an initiatory journey in search of the key that opens the exit door.An arduous and difficult challenge, a cathartic ritual, that only the most valiant players will be able to carry out, players with a special elective affinity.Key Features:Play with a friend or try alone. It won’t be easy either way.You are trapped in a labyrinth: more than 100 hand-designed levels full of tension, action and mystery separate you from the exit.The rope is the only weapon at your disposal.Battle dozens of unpredictable enemies, learn their moves and plan yours. No tactics means death.Solve puzzles: carefully observe and exploit the many mechanisms.Discover a world packed with symbols to decipher and bizarre inhabitants.Defeat 4 minibosses and 5 bosses on the path to triumph.Climb the global chart but beware: every action has consequences.The game continues beyond the screen: communication and complicity are paramount.At least 10 hours of gameplay. Or 100 if you are not up to the challenge.A true hardcore experience: only a few will succeed. b4d347fde0 Title: Red Rope: Don't Fall BehindGenre: Action, Adventure, IndieDeveloper:YonderPublisher:IndieGalaRelease Date: 21 Jul, 2016 Red Rope: Don't Fall Behind Free Offline Red Rope: Don't Fall Behind is a fantastic demonstration of how cooperative play can be integrated into a game. In most multiplayer video games, a stronger player can support a weaker player; in "Red Rope," if both players aren't on the same page, you're not going to get very far. This because both players are interminably linked together by a short rope. You can't kill enemies, clear traps, or even make it to the other end of the room without careful coordination, coordination which typically means yelling at each other.It can be horribly frustrating. This game is not easy. But from the get go it forces you to talk to whomever you are playing with, which is a refreshing change of pace.. For those who say: MEHH THIS GAME IS HARD TO PLAY ALONE. Yeah, it's impossible actually. Don't try it. This game is meant to be played with someone.For those who say: MEHH THIS GAME IS HARD TO PLAY WITH SOMEONE. No. It's not. This game is actually great for understanding a lot of the human mind and dialogue. You have to understand each other, you have to understand how your partner plays and think. You have to understand that dialogue makes this game possible. You have to undestand that your "obvious" isn't the "obvious" of your partner, that your "truth" is not the only one. Its perfected for understanding and solving conflicts within us and those around us. This game has something rare: humanity. I've loved every single day I've played with my friend. It was frustating as life, but joyful as life. Enjoy this game. Enjoy your life.Understand otherness so you can understand yourself.. This game is amazing! Even though it's really hard, because the lives have been boosted it's a tad bit easier. This is a great game to play with friends + family. The only disapointing thing is that It's hard to play by yourself. You should totally play it IF you have a friend physically with you willing to play it.With that last comment, I recomend that the dev(s) add a wifi based co-op, where you can connect with others playing through cyberspace. That way, you don't always have to be physically with the person to play!. What an amazing and imaginative game it is! Not only your fingers should be flexible, but also you should have enough patience, wisdom and courage to understand and survive the labyrinth.Moreover, I think there are some metaphors in this game to be revealed. Playing it with WASD and direction key is eggache, and you should have a joypad.\t. I love this game! I bought it at day 1 and I'm proud of this! It's very hard, and challenging and when I play with my boyfriend we yell out each other, but we still love it because this game is also very fun. The art, the atmosphere, the music and the gamplay, it's all perfect \u2665I can't wait to finish the game and finally escape the labyrinth!. Red Rope is an amazing game that made me feel like my brain was expanding while playing it. It takes an amazing puzzle game to accomplish the feat of actually making you feel slowly smarter instead of just making you feel like you put the square peg in the square hole.I played it solo. I actually do not recommend playing it with another player unless you have a friend that you would risk your life for. I feel like there is so much co-ordination needed between the two parties in this game that it would take under an hour of gameplay to want to wring a noose around your friend's neck. Solo is perfectly doable, but it has a high learning curve. But it feels amazing once you grasp onto it- after a while it just gets automatic and you can control the two characters flawlessly without even thinking about it. It totally makes up for the beginning being rough with you making all sorts of dumb mistakes.There are a lot of weird confusing mechanics here, but all of them took a very short amount of time to learn. It's offbeat nature of scoring mechanics (or "morality" if you want to go with the tacked on art game premise this game apparently has according to the advertising, even though it's completely absent in game) and gameplay tricks lead to a very zen and tense experience at the same time. You are limited in lives, but you also know that enemies don't respawn when you die in this game except a certain type so you can suicide to clear a room if need be. It creates this balance of knowing when dying is worth it and when to take the bullet to clear a tricky situation.Like most games though, it turns out the things you like most are easiest to criticize. There are a lot of issues with this game. The music sucks. I like the droning odd style of it, but it gets easily repetitive and sounds underproduced. There is also only a total of like 9 songs, so no matter what dungeon you go into if it's the same "level" dungeon (there are 4 per level) it will always have the same song. Some dungeons are also clear wastes of time or lives because of how much harder they are in comparison to the rest of the dungeons. Particularly, the summer, air, and pestilence dungeons are so tricky that you might as well go through literally anything else. Luckily it's like the developers anticipated this, and you only need a total of two dungeons on each level to make it to the final boss. So you can effectively skip half the game. Also, a small handful of rooms are balanced for longer ropes. This is terrible, because every time you die your rope gets reset. So if you screw up in these rooms, you will likely have to pixel hunt with your characters just to stay alive. There was one room in particular in the rightmost silver key dungeon where you have to travel across moving platforms with buttons on them, and I swear you have to land on the exact pixel if you have the smallest rope size. It doesn't feel like a challenge or a smart puzzle, just frustrating tedium.All that aside, I highly recommend the game. The developers are great as they fix bugs quick and even have a promotion where the first 50 people to beat the game get pixel art done of them to put into the game. The game isn't impossible, so if that interests you and you have 10 hours aside to spare, maybe it's worth setting that up as a goal?It's been a long, long, long while since I've played a puzzle game this good. As unpolished as it is in some aspects, it makes up for it with pure genius in other parts.. As hard and as, sometimes, frustating as it was, i have to say: It was worth it, it was amazing.The puzzles are nice, some of them even uniques.The enemies are so mysterious and most of them are so different from each other and they fit the atmosphere of the game so well.If you are in for a difficult game with a deeper meaning in it, grab this one.But be warned: it's not for everyone. The labyrinth, just as life itself, is a test of endurance, a forger of bonds.. Great graphics, sweet sound design, and a cool gameplay even though the controls are quite simple (in fact you can play both players at one time, even though it becomes quite hard... your choice).Red Rope is a fantastic game, a little gem.

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