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About This Game Have you ever wanted to change the weather? In Cubesis you can completely change the climate from tropical to icy. As the leader of the Cubies, you have to please your people, which means you will have to change the world wisely because it works as a fragile clockwork, and because it is guarded by two gods: Ikjuch and Likael who can be cruel and generous at the same time. Only you will decide if they will help you, or destroy you. Come and lead your people through a challenging journey: charming and yet unknown world awaits you!Cubesis is a turn-based strategy game with puzzle elements, centered around the fragile balance of the Cubeworld. You have to solve strategy-like puzzles and the way to their solution is beset by many obstacles: for example the sea. To overcome such obstacles, you need to figure out what pleases the gods Ikjuch and Likael.Key featuresFragile balanceBalance constitute the core mechanic of the game. Let´s put it simply: everything has its cost and nothing is ultimately good, which means anything can be ultimately good in certain circumstances.Puzzle elementsUnlike other strategy titles this one aims to give player a bit more thoughtful gameplay, which is accomplished by goals (cross the sea, collect treasure chest, build a city in the lake, etc.) that player needs to fulfill in order to win the level. These goals usually need player to decide the strategy that will lead him to success many steps ahead. Editable terrainIn Cubesis every tile of land can be modified and even destroyed: you can dig through the world! Beside that you will create dams, rivers and canals. God GameYou will meet two gods (Ikjuch and Likael) who created Cubeworld. They represent the law of nature of the Cubeworld: sea level and global temperature. They can help you if you know what you want: drought and flood can be both good.Two campaignsYou will meet up to thirty four enjoyable and challenging levels that are ordered based on their difficulty. You will start with tutorial, go through easy campaign and end up with Likael´s Revenge campaign. a09c17d780 Title: CubesisGenre: Casual, Indie, StrategyDeveloper:Wonderful Tree StudioPublisher:Wastelands InteractiveRelease Date: 22 Aug, 2014 Cubesis Key Serial Number cubensis mushroom. cubensis dosage. cubensis season. cubensis band. cubensis grow kit. cubensis fruiting time. cubensis spores canada. descargar cubensis. cubensis lenses lyrics. cubensis spawn. cubensis substrate. psilocybe cubensis. cubensis spores paypal. cubensis spawn bag. cubes is equal to. cubensis b+. cubensis mycelium. cubensis strain effects. cubensis strains. cubes is math. cubensis spore print. cubesis hra. cubensis strain list Tiny City Builder in Ancient Greece.. This game is not very enjoyable. The graphics are painful to work around and the isometric layout does not help either. The zoom function is beyond useless. The game essentially forces you to mindlessly replant fields whilst slowly inching units across the map to reach some treasure chest. I am up to the second mission on the campaign, the game is very dull at this point and I can't see it getting any better. To be frank I have had more fun playing 20yo titles like simearth than this, I expected some kind of neat and engaging puzzle\/strategy game. But I got this instead.. The sentiment for strategies placed in plot in ancient Greece is strong. Zeus: The Master of Olympus is at the forefront of these memories, which is why the turn of building an ancient city has gained in my eyes the atmosphere. Pixelart can only help in this case.. In theory, Cubesis is a game about controlling the lives of little dudes by using godly powers of weather and terraforming. In practice, it is a lot of guess work.The explanations given in the tutorial, though summarized to a precise ratio, do not work that way in practice. Keeping churches\/flowers in match with citizens can slow the gradual rise or fall of waters\/temperatures, but never strike a balance. Having one more\/less building can have catastrophic effects. A few dozen turns in, you will hit a difficulty curve that does not have anything to do with what the tutorial taught you.Anyone who has played the old "Sim Earth" game and experienced global warming or ice ages due to the placement of one volcano or the destruction of a single CO2 vent, will immediately understand the temperamental and self-destructive nature of this game.Any detailed explanations in the tutorial or the game world are lost in poor translation. It is my understanding that English is not the dev's native language. While that is all fine and well, it leaves me trying to guess at the finer details and mechanics of a game that mostly seems random and temperamental.Over-all, your influence and choices in the world of Cubesis lose all meaning once the mechanics are taken out of the sterile tutorial environment. Thrown together into an actual game, players will rely more on guessing or luck since the required information to make good choices is either lacking or vague at best. Couple that with controls that work when they want to, a camera that likes to only move a section of the screen at a time, and you have a game that needs more work or a very very patient player.. Take a look at Cubesis http:\/\/youtu.be\/n53CBokI7mk. Not far into the game, but I'll say this: it's extreme micromanagement. There's really no way to stop the fields from drying up, so one must add fields pretty much every other turn.I like the having to please the gods, creating balance and all that, but it can be frustrating. I'm used to city builders -- when I create it, it *stays there*. Not so with Cubesis.If you like micromanagement, I recommend this game. Otherwise look elsewhere.. its so much micromanagement that it doent let me enjoy the actual game. god, even the tutorial is a hell of a lot of work. not my cup of tea, unfortunatelly.

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